It was 15 years ago that StarCraft hit store shelves. And while anyone who knew even a little bit about the game's developer, Blizzard Entertainment, knew they had something special on their hands, no one could predict the global phenomenon that this fast-paced science-fiction strategy epic would blossom into.
It's one of the premiere titles in eSports – and its player base in Korea is dedicated nearly to the point of fanaticism. (In 2005, for example, 120,000 people went to a stadium to watch a StarCraft championship. That was 40,000 people more than were present at that year's Super Bowl.)
The series's first game has sold more than 11 million copies and set new standards for real-time strategy. Its sequel – released over 12 years later - became the fastest selling real-time strategy game of all time, moving 3 million copies in the first month.
But numbers are boring. Let's celebrate this birthday instead by looking at some of the game's other feats.
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