World of Warcraft - Blizzard Entertainment Subscriber numbers tend to ebb and flow with massively multiplayer games. No matter how high they get, people generally expect them to come down -- unless that game is World of Warcraft.
So when Activision-Blizzard announced earlier this month that subscriptions of its crown jewel had fallen 5 percent, heads turned. Was the mightiest title in the persistent world universe finally showing signs of weakness?
The answer really comes down to perspective. While the loss of 600,000 subscribers in one quarter would be catastrophic to virtually any other game, WoW is hardly struggling, as it still has a healthy 11.4 million people paying their monthly fees.
The drop-off has sent a message to the
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