Motion Controllers… that didn’t work
By Yahoo! Games Staff | Plugged In – Thu, Nov 18, 2010 12:38 AM ESTNintendo might be the current king of motion-control, but they spent years as the court jester thanks to the awful (and awesome) Power Glove. While it looked like all kinds of cheesy fun, its rickety motion-control tech barely worked. Making matters worse, only two games specifically built for the Glove were ever released, quickly turning it into more of a failed curiosity than a must-have. Its one credit? Spawning the so-bad-it's-good Fred Savage flick, "The Wizard."
Lara Croft Through the YearsTomb Raider -- This groundbreaking, globetrotting 1996 3D platformer laid the foundation for Lara's future adventures. Dual weapons, devious puzzles and loads of precarious ledge-jumping made it an immediate hit, turning its buxom star into an overnight sensation. The memorable giant T-Rex battle didn't hurt, either.From Mass Effect 2 to Red Dead Redemption to Halo: Reach, it's been another banner year for hit games. Unfortunately, for every video game blockbuster, there's a straight up bust. Whether due to bad reviews, bad timing or just plain bad luck, the following high-profile titles failed to live up to the hype.
Read More »from Biggest Game Flops of 2010
Check out the big brain.Some insist that playing games can enhance your brain, but a new
study turns this notion on its head, arguing that a bigger brain can
improve your game.According to the BBC, a new study
posted in the Cerebral Cortex Journal shows that the size of three specific brain structures affects a player's ability to learn and excel
at video games. The researchers, who come from the University of
Illinois, the University of Pittsburgh and the Massachusetts Institute
of Technology, argue that their findings could change how we perceive
of differences in learning ability.The team recruited 39 subjects (29 women and 10 men) and had them
Read More »from Do gamers have bigger brains?
all play a specially designed video game. None of the subjectsResearchers: Video games ease pain, reduce anxiety
By Mike Smith | Plugged In – Wed, Nov 17, 2010 12:28 AM EST
Games can ease the pain.Childhood immunizations -- together with a host of other painful medical procedures -- could soon become less traumatic...and a lot more fun.
According to new research reported in Asian News International, playing immersive video games can produce brain reactions similar to those produced by powerful painkilling drugs.
And to Dr. Jeffrey I. Gold of USC's Keck School of Medicine, the benefits go beyond just taking your mind off the pain. After using a magnetic resonance imaging (MRI) machine to measure the mental activity of patients exposed to pain while playing video games, he found the resulting pain reduction was not simply a result of distraction, but actually involved the games
Read More »from Researchers: Video games ease pain, reduce anxiety
Wii and heart healthNintendo's easy-to-use, family-friendly Wii
console has found its way into the hearts of some 70 million consumers around the world -- but now it's become the first console to win the affections of the American Heart Association itself. The two organizations announced a strategic partnership this week that'll aim to improve the health of Americans via active video games."Our two organizations come from different worlds, but we share a common goal," AHA president Dr. Clyde Yancy said. "Showing people accessible ways to stay active has been a part of our mission for decades, but our research tells us nearly 70 percent of Americans are getting no regular physical activity. As an organization
Read More »from Wii is ‘good for your heart’Nintendo tries to trademark popular catchphrase
By Joe Dodson | Plugged In – Tue, Nov 16, 2010 1:10 AM EST
It's SO on. Have you ever heard the phrase, "It's on like Donkey
Kong?" Nintendo sure has, and they want it trademarked...like Donkey Kong.Crazy, but true. The company has officially announced
the filing of a patent with the U.S. Patent and Trademark office "to
trademark the pop-culture phrase 'It's on like Donkey Kong.'"Why now? As Nintendo puts it, they filed the trademark
"in honor of the upcoming Nov. 21 launch of Donkey Kong Country
Returns." Or, as they'd like to
put it, "On Nov. 21, It's on like Donkey KongTM!"But while Nintendo obviously owns the rights to the world
famous video game gorilla, their claim to the catchphrase is a bit dubious.For one thing, "it's on like Donkey Kong" is the
Read More »from Nintendo tries to trademark popular catchphrase
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