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    Farmville for gamers: Facebook gets Civilized

    Gaps Solitaire

    Civilization World - Firaxis Now entering its third decade, the Civilization series of
    turn-based nation-builders ranks as one of PC gaming's most enduring. Even in
    last year's Civlization V, the game's most recent and high-tech installment,
    it's easy to see the core concepts the twenty-year-old original game beneath
    the pretty graphics. Appropriately, "Civ" has built its success on rock-solid
    historical foundations.

    Which is one reason why the latest in the series is going to
    come as a bit of a shock to the franchise's legion of fans. Civilization is
    coming to Facebook in a new, free version dubbed "Civilization World" -- and in
    the words of its creator Sid Meier, it's the most dramatic stretch the series
    has ever made.

    Civ World has a far tighter focus than the expansive,
    time-consuming computer games. Rather than managing a sprawling nation for the
    15-20 hours it can take to wrap up a Civ match, the Facebook game plays out in
    a week or two of short, real-time bursts, and dishes out just one city per
    player. It's essential to join together with other players -- yes, often random
    Facebook strangers -- to form nations, pooling your efforts and collaborating
    to improve your collective situation.

    Much like the classic Civ games, your city is home to
    workers who'll produce resources like food, gold, and science. But you can help
    them out, and this is another of the places where Civ World diverges
    drastically from the traditional Civ playbook.

    Want to earn a little more science? Play the maze mini-game;
    complete it, and you'll earn a hefty bonus to your research. Likewise, there's
    a set of puzzles based on classic works of art that'll boost your culture, and
    a connect-the-dots game to improve your trade income. More time-consuming than
    difficult, they're likely to rankle Civ purists.

    Meanwhile, your fellow players are doing the same thing,
    both in your civilization and in opposing ones. Each nation is racing to be the
    first to hit a set of goals: gather so much gold, achieve a particular
    scientific breakthrough, or accumulate enough resources to build one of the
    Wonders that have been stalwarts of the Civ games for decades. Achieve one of
    these goals, and, amid much backslapping for the victors, the game will
    progress to the next historical age.

    That's the plan, at least. Don't expect it to be quite that
    simple. The military of numerous opposing nations -- not to mention the
    occasional barbarian horde -- stand in your way. Civilizations attack and
    defend en masse, enjoying the pleasure of victory (and the pain of defeat) as
    groups, so there's considerable incentive for players to commit their personal
    resources and troops to the common good. They'll have time to think it over,
    too -- the planning phase for a fight takes hours.

    When it finally comes down to fisticuffs, Civ World takes
    another unexpected direction. Although you can watch the battle play out in
    card-game style, ordering your troops to attack, fortify for defensive bonuses
    or retreat, you -- and potentially others from your civilization -- have to be
    online, playing the game at the time the battle happens. It's a high-stakes
    match, too: the winning players learn all the technologies researched by the
    losers, and can steal their all-important Wonders.

    Factor in the game's complex system of stats and bonuses,
    covering everything from the variety of forces to the ever-changing weather,
    and you're left with an intricate balancing act that'll take most players a
    number of costly losses to master -- or possibly have them fleeing back to the
    farms, frontiers and fishtanks of simpler Facebook games.

    Still, like many other social networking games, if you feel
    like your opponents are getting the upper hand you can always put yours into
    your pocket. Fork over some real money and you earn "CivBucks" to spend on
    anything from faster resource harvesting to extra moves in Civ World's
    minigames. Unfair? Yes, probably -- but there's a $4-5 cap on daily spending
    that should limit the potential for abuse.

    No doubt 2K is hoping that'll add up if the game catches on -- and there's a wealth of Civ devotees waiting to try it out. Question is, can they adjust to the pace, the player-politics, the real-money premium system, and the mini-games, or will they turn up their noses and go back to their tried-and-true Civ classics? Is Facebook really ready for such an
    intricate strategy game? Check out the game's open beta, which launches
    today
    , and you can find out for yourself.

    Try our free webgame, Staries:

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