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    GDC 2011: What to expect

    Neon Rider

    GDC In terms of big splashes, the Game Developer Conference generally pales in comparison to E3. But even though it might lack a circus
    atmosphere and onslaught of new product announcements, that doesn't mean
    there's a lack of news.

    This will be the 25th time industry developers and executives have gathered to network, seek inspiration and learn more about the
    industry of making games. Started in a developer's living room in 1988 with
    roughly 25 people attending, this year's show is expected to welcome more than
    18,000 attendees to the Moscone Center in San
    Francisco when it kicks off on Feb. 28.

    Here are a few of the topics you're likely to see make the headlines:

    Nintendo's big surprise

    There's no guarantee, per se, that Nintendo will make any
    major announcement at this year's GDC, but if history is any indicator, we
    could hear something quite interesting from the company when global president
    Satoru Iwata delivers the show's keynote address.

    A former developer himself, Iwata has given three previous
    keynotes at the show — and has announced new products each time. (In 2005, it
    was the Wii. And in 2006 and 2009 he revealed new Legend of Zelda titles.) That
    has everyone wondering what he'll have to say this year.

    The bet is some last minute surprise for the 3DS; whether
    that's a new feature, big title (Mario 3DS?) or new partner (the tease of being
    able to watch movies on the device, made at last year's E3, hasn't been
    followed up on yet) is anybody's guess. But if Nintendo has taught us anything
    this generation, it's that it's impossible to predict.

    Wii 2? Who knows?

    CHECK OUT THE BIGGEST ANNOUNCEMENTS FROM PAST SHOWS >>

    More on Sony's Next Generation Portable

    While Sony has already pulled the wraps off its upcoming Next
    Generation Portable
    device, there are still plenty of unanswered questions
    about the follow-up to the PSP. The company last week announced plans to talk
    about the device publicly at GDC for the first time since its unveiling.

    David Coombes, platform research manager at SCEA, will
    discuss the system's "broad range of input and connectivity options and
    how these create exciting new opportunities for game designers." Brochure-speak
    translation: we might mention some new nuggets of info.

    The next big game no one has ever heard of

    If you've got an Xbox 360, you're probably familiar with
    2010 breakout hit Limbo, and the million-selling Minecraft is one of the
    fastest growing games for the PC these days. But just a year ago, no one had
    heard of either of them.

    Independent games that make a big splash at GDC have a way
    of becoming familiar titles to gamers -- especially with the advent of Xbox
    Live and PlayStation Network. Other games that have started their rise to fame
    at GDC include award-winning hits like Braid, World of Goo, Castle Crashers,
    Darwinia and Alien Hominid. Chances are we'll see the next indie smash at the
    show.

    The future of mobile/social gaming

    Titles for Facebook and the iPhone might not get as much
    respect among game developers as a Halo or Call of Duty, but no one dares
    ignore them.

    The two biggest names in those industries will lead panels
    at GDC, and everyone's curious what topics will be discussed. Will Zynga,
    makers of Farmville, talk about their next big games? And will Rovio, the team
    behind Angry Birds, finally unveil a full sequel?

    Meanwhile, Google plans to present at the show as well,
    fueling speculation that the company might finally be ready to announce its
    long-in-gestation social network forum, which is expected to have a heavy
    emphasis on games.

    Untold stories of beloved games

    To celebrate the 25th anniversary of the show,
    organizers of this year's Game Developer Conference have gathered the people
    behind some of the industry's best-known titles to share how these games came
    about and some of the untold stories behind their development.

    Among the highlights: Toru Iwatani will discuss how he created
    Pac-Man, arguably the best-known video game ever. John Romero and Tom Hall, who
    helped found id Software, will show never-before-seen material from the
    original Doom. Peter Molyneux will detail the history of Populus, and PopCap's
    Jason Kapalka will tell how Bejeweled came to be.

    Think of these as analogous to the director's commentary on
    a DVD. Sometimes, it can be years before you learn the most interesting thing
    about a pop culture icon.

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