YOUR FRIENDS' ACTIVITY

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    Just how different are social games, anyway?

    Fishville

    FishVille
    Once upon a time, nearly all games were social.

    With the exception of solo card games like Patience, for the vast majority of human history, if you wanted to play a game you'd need to sit down with a few like-minded comrades. All that changed with the coming of the
    video game, and for a few decades gaming became more associated with
    solitary fun.

    But log on to Facebook, as around half of all Americans have, and you'll
    realize the pendulum is swinging back the other way. Gaming's going
    social all over again, led by a string of huge hits from top social game
    developer Zynga. Although you might think these social-network
    timewasters couldn't be more different from conventional gaming hits
    like Call of Duty: Black Ops (Buy | Search), you might be surprised at how much they
    share with the traditional business of computer entertainment.

    -- They're huge business

    Which business is worth more: Electronic Arts, with nearly three decades of
    churning out hits like Madden, FIFA, The Sims, and Rock Band; or upstart
    social games developer Zynga, with a mere three years of churning out
    titles like Farmville and Mafia Wars?

    The answer -- at least according to an October estimate -- is Zynga, at a staggering $5.5 billion.

    Social games are nearly as popular on Wall St. as they are on Main St., and
    you only have to look over 2010's headlines to see the effects as a slew
    of traditional video game publishers, media conglomerates, and Internet
    giants sought to buy their way into this brave new world.

    Disney made headlines in August when it paid over half a billion dollars for
    City of Wonder developer Playdom -- and Electronic Arts itself took the
    plunge back in 2009 when it acquired Pet Society dev Playfish. 2011 has
    yet to see its first big social-gaming deal, but with so much money on
    the table, count on seeing one before long.

    -- They're staggeringly popular

    Over half of Facebook users play games. Nearly 20% are self-confessed addicts. Almost 20 million people play Mafia Wars every month -- and astonishingly, even though Mafia Wars is one of Zynga's older games, it's still growing on some platforms. New Zynga smash Cityville is the biggest so far, though, smashing Farmville's record in just two months of availability, making it quite possibly the fastest growing video game of all time.

    -- They're mostly played by women

    Unlike the male-dominated world of traditional video games, social gaming is a
    more inclusive pursuit, with female-to-male ratio of 55%:45% in the
    U.S., according to research conducted by Popcap.
    They're also mainly played by older people: the average age of a social
    gamer is 48, and only 6% of social gamers fall into the under-21
    segment traditionally thought of as "gamers." Female social gamers play
    more frequently than male social gamers, and they play with relatives
    twice as often as men. (Men, though, are more likely to pay cash for
    social game rewards or benefits.)

    -- They're usually co-operative, not competitive

    Holiday season shooter Call of Duty: Black Ops ruled the year's video game
    charts, but like most other hit games its online modes are focused on
    high-intensity, head-to-head play. In the social world, you're more
    likely to find yourself fertilizing your friends' fields than shooting
    them in the back. In Fishville, and many other social titles, you can
    drop in on your friends' aquariums, farms, or cities, lending a helping
    hand where needed. And even in cut-throat Mafia Wars, your first port of
    call is finding friends, not foes. (Or else it'll be you who's sleeping with the fishes.)

    -- They're free, to some...

    Mostly, at any rate. You don't need to invest in fancy gaming hardware, take a
    trip to the local retail store, or cough up exorbitant subscription
    fees, but if you get serious about social games you'll probably wind up
    opening your wallet at some point. From Fishville's in-game resources to
    Bejeweled Blitz's lottery spins, players who pay out real money get
    ahead faster -- and there's no shortage of people out there taking
    advantage. Estimates for 2010 put total social games earnings in the
    $1-2 billion range, and although that's around what Black Ops took in
    its first few weeks on sale, it's a number that's bound to grow in 2011.

    -- ...but very expensive to others

    So while you might not be paying anything, someone out there is -- and
    those who spend money on social games often spend big. Real big.
    According to Social Gold, a startup that provides payment services for
    Facebook, their top individual client (a resident of Saudi Arabia) has
    spent over $25,000 on his or her social gaming habit. While that's a
    rare case, it's not completely isolated. Even Social Gold's fifth
    highest spender has paid out $10,000. Man, that's a lot of fish.

    -- They're turning up all over the place

    You're already used to playing video games on PCs, Macs, consoles, and
    portable devices like Apple's iPhone and iPad -- and social games are
    moving into the exact same territory. You've been able to play Farmville
    on your iThings for some time now, and a suite of social games (like
    Smurf Village and We Rule) have sprung up to cater specifically to the
    portable market. Now they're reaching beyond their traditional domain of
    Myspace and Facebook, and joining the selection of downloadable and
    online entertainment on sites like Yahoo! Games, offering those with
    Yahoo!-using friends the opportunity to connect with them in games like
    Fishville
    and Mafia Wars.

    Looking for online friends to play with? Leave your Y! ID in the comments.

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