Medal of Honor: Warfighter (EA Games)EA's re-launch of its Medal of Honor series in 2010 didn't exactly set the sales charts on fire, but that's not stopping the company from moving forward with a new installment.
Medal of Honor: Warfighter will make its debut this October, using the same graphics engine that powered last year's more successful Battlefield 3. The name's kind of a head scratcher, though, since, well, the entire series has been about fighting in wars, but we'll let that slide.
EA's not giving a lot of details yet, saving those for a big reveal in an upcoming copy of Official Xbox Magazine, but confirmed the name and offered a teaser image on the game's official blog.
The October release sets up a rematch of sorts for EA and Activision in what's becoming the annual fall battle of big-budget military shooters. This year's Call of Duty game (expected to be called Black Ops 2) is the follow-up to the series installment that Medal of Honor faced two years ago.
Back then, Call of Duty decidedly won the battle. While Black Ops became one of the best selling games of all time, sales of the EA series were so underwhelming (compared to expectations) that many wondered if EA would try again. The company quickly confirmed it would.
Danger Close studios, the developer in charge of the reboot, will once again put together the single-player campaign for Warfighter. It will also oversee the game's multiplayer elements, taking over duties from DICE, who developed that part of the game two years ago but is likely busy with the next Battlefield installment at this point.
EA's expected to show more of the game at the Game Developer Conference in early March.
While Medal of Honor may not have a fan base as fervent as the Call of Duty series these days, the franchise cleared the path for other World War II shooter games. The 1999 original, with a story created by legendary director Steven Spielberg, set new standards of realism in video games and was an overwhelming success. As the years passed, though, a series of less impressive sequels and similar games from other publishers led to consumer fatigue -- and dwindling sales.