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    Nintendo needs some magic to spur growth

    Narnia Island

    Competition could mean slimmer pickings for this guy TOKYO (Reuters) - Nintendo faces a tough battle to boost growth as rivals snatch the lead in motion-controlled gaming from the long-time world-beater, just as competition from smartphones and tablets batters
    the handheld market.

    Microsoft and Sony are enticing casual and core gamers with a new generation of console accessories, while Apple's iPad is flying off the
    shelves.

    Nintendo, which means "Leave luck to heaven," is the only major
    player in the pre-holiday rush without a significant new hardware
    product.

    The company is betting on a glasses-free 3D-capable handheld game
    player, the 3DS, to be launched in late February in Japan and in March
    in the United States, but it no longer has the market to itself.

    "Users have a growing range of options. It's not just Nintendo any
    more," said Mitsushige Akino, chief fund manager at Ichiyoshi Investment
    Management Co Ltd, which does not hold shares in Nintendo.

    "Within that fragmented market, they are not going to be able to take
    the kind of share they had before, and margins will be thinner."

    After a three-year run of record earnings to March 2009, Nintendo's
    margins have deteriorated sharply and the company has forecast profit
    will fall to its lowest in five years for the year to March 2011.

    This marks a return to levels before CEO Satoru Iwata, a former game
    designer, launched the Wii and expanded the gaming population, toppling
    Sony from the industry's top spot.

    New editions of blockbuster software franchises including Microsoft's
    Halo:Reach and Sony's Gran Turismo 5 have also grabbed headlines, while
    analysts say Nintendo lacks a compelling new software offering,
    traditionally a source of healthy profit.

    But sales of the Wii console hit a record last December in the United
    States, the largest market for the sector. Nintendo is hoping its broad
    appeal can help it report another last-minute spike in sales this year
    to help meet its reduced forecast of 17.5 million for the financial
    year.

    "They're much more about Christmas and family and buying the
    presents," said David Gibson, head of equity research at Macquarie
    Capital Securities. "You tend to see numbers bad now and then in
    November and December a significant improvement."

    Nintendo's shares are languishing at about 23,000 yen, down nearly 70
    percent from their 2007 peak, also hit by a strong yen, but analysts
    say the shares are unlikely to fall much further, thanks to expectations
    over the 3DS.

    Microsoft has sold more than 2.5 million of its futuristic
    controller-free Kinect gaming systems for its Xbox 360 console this
    season.

    Sony also boasted shipping 4.1 million units of its Wii-like Move
    accessories for the PlayStation 3 worldwide in the two months since
    launch.

    But it was not clear how many units of either accessory were sold to
    new console customers, the key to expanding the user base and thus
    profitable software sales.

    Nintendo, whose Wii is still far ahead in cumulative sales, said it
    had sold 600,000 Wii consoles in the United States in just a week from
    November 21 and November 27.

    PRICING POWER

    As widespread economic uncertainty persists in the main gaming
    markets of North America, Europe and Japan, pricing may play to
    Nintendo's advantage.

    "They've got the pricing lever to pull," said analyst Jay Defibaugh
    of MF Global. "It's a very price sensitive segment. There's a big
    difference between $199 and $99 dollars, for example."

    However, the sector is facing a tough time.

    U.S. video game sales are down 8 percent this year on top of an 8
    percent drop in 2009, according to retail research firm NPD, though the
    figure excludes growing areas such as online and mobile games.

    Also, Nintendo's glasses-free 3D concept, though much anticipated by
    game fans, won't be unique by February, because Sharp Corp's 3D
    smartphone will already have been on the market for months.

    "Now they've got the entire concept to themselves, but it's not going
    to be that way for much longer," said Defibaugh. "So it is incumbent
    upon them to get that product out as soon as possible."

    (Editing by Anshuman Daga)

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