Plugged In

Review: PlayStation Vita puts big-time gaming in the palm of your hand

PlayStation Vita (Sony)By Mike Wehner, Tecca

When Sony entered the portable gaming market with the PlayStation Portable way back in 2005, its sexy screen and sleek design made it an instantly desirable product. But over time, a lack of consistent, quality features and somewhat patchwork control scheme lent the device more of a novelty status, as opposed to being a platform for hot new titles. With the PlayStation Vita, Sony clearly set out to correct the issues with the aging PSP — but did it hit a bullseye, or is this just a shot in the dark?

Grown-up portable gaming

The most immediately apparent thing about the Vita is its size. At 7.2 inches wide, the Vita is considerably larger than the PSP, which measured 6.7 inches in width. It's also slightly taller, thicker, and weighs roughly 2 oz. more than the PSP-3000 (the most popular model of the PSP). You won't want to slide the Vita into your pocket — it's simply too large to be comfortable. You'd have better luck tossing it into a purse or backpack, where it likely won't add any noticeable weight to your everyday haul.

[Related: 5 must-have PlayStation Vita launch games]

This added size is a two-way street. Gamers with larger hands (such as myself) don't have to worry about cramped controls, but those with smaller mitts might find using the touchscreen with their thumbs a bit of a stretch. Thankfully, the Vita's backside includes comfortable, rubberized grips and is clearly designed to be held with one hand when the need arises.

Hot Shots Golf: World Invitational (Sony)
Ease of control

In a move sure to please anyone who has ever attempted to play a shooter on the PSP or Nintendo DS, the Vita comes with dual analog sticks. The importance of this inclusion simply cannot be overstated. The lack of adequate analog controls is something that plagued the PSP and even the recently released 3DS, and the Vita corrects this problem right out of the gate.

While small, the twin joysticks work great and are a godsend for gamers who spend most of their time using an Xbox 360 or PlayStation 3 controller. Pulling off headshots in Uncharted: Golden Abyss and maneuvering a cart in Modnation Racers: Road Trip feels natural, and it's not a stretch to say the Vita offers the most genuine gaming experience for those used to playing on a console.

Eye candy

The Vita's multi-touch display measures 5 inches, up from 4.3 on the PSP, and abandons LCD technology in favor of OLED. The switch to OLED allows for better contrast, but more importantly, it eliminates the blur and ghosting issues that plague many handheld game systems. The colors pop and tiny details are extremely clear. In short, it's the finest display ever to grace a portable gaming device.

The touchscreen is very responsive and gave us no issues over many hours of play time. The only stumbling block thus far in terms of touch controls appears on the game developers' end, as some games either largely ignore the option or utilize it for things that can be done better with a button press. Some interesting touchscreen swipe controls have been added to a few games thus far — Uncharted uses the feature better than any other title at this point — but we imagine as developers spend more time with the feature, we'll see more creative uses for it.

The Vita's default on-screen keyboard works well, too, and anyone who has sent more than a few texts from their touchscreen smartphone should feel right at home. The included web browser uses HTML5 — sorry, no Flash support here — and being able to use the touchscreen to pinch and zoom as you would on a smartphone makes it much more usable than past attempts by the PSP and DS.

The rear touch panel — essentially a multi-touch display without the screen — works as intended, though only a few games we tried make use of it. The panel works well as an extra input device, but not being able to see what your fingers are doing makes precise input somewhat difficult. Thankfully, we've yet to run across a game that actually requires using the rear touch surface for longer than a few seconds.

PS Vita Home Screen (Sony)
A portable system for console gamers

As solid as the Vita hardware is, it really means nothing without an adequate operating system to back it up. Thankfully, the new handheld boasts a litany of features that challenges even the PlayStation 3 and Xbox 360 in ease of use.

When you first turn on the Vita, you're greeted with bubbles that represent various features, games, and settings. Tapping an icon brings up a more detailed view of the item you chose, and from there, you can launch the game or app. Tiny icons on the top of the screen keep track of everything you have open, and double-clicking the PS button on the left-hand side of the device produces a cascade showing all the software currently running. It's a perfect system for keeping track of multitasking and allows you to quickly switch between a game and apps without having to restart each one.

The Vita has full access to everything you'd expect from the PlayStation Network, including trophy lists, cross-game messaging, chat, and the PlayStation Store. Unlike attempts to shoehorn these features onto the PSP, the Vita feels right at home on the network, and you may find yourself carrying on conversations with your PSN buddies — or keeping a close eye on any new trophies they score — much more often now that you're not tied to your PS3. And for the first time ever, you may actually consider buying the portable version of a multi-platform title, as the Vita includes all the must-have features like trophies and party grouping.

The PlayStation Store currently features a modest selection of PS Vita games you can download, as well as a robust list of backward-compatible PSP titles. We gave God of War: Chains of Olympus a spin to test out the PSP emulation, and it appeared to work flawlessly. Booting up a last-generation game isn't nearly as impressive as playing the Vita-exclusive titles, but they're easy on the eyes nonetheless.

The Vita comes equipped with front- and rear-facing VGA-resolution cameras. They're not of much use right now, and they certainly won't replace your smartphone or point-and-shoot for mobile photography, but when Twitter, Facebook, Skype, and the rest of the planned social networking apps arrive in the coming weeks, taking snapshots and short videos become key to the experience.

Viva la Vita

The PlayStation Vita is everything you'd want out of a portable game system in 2012. It doesn't water down the experience if you normally play on a home console — something that's never quite been nailed before.

However, this remarkable accomplishment comes at the expense of battery life. Depending on what additional software you have running and the brightness level of your display, you can expect anywhere from three to five hours of constant play time from a full charge. Video playback clocks in at about five hours, and music can be stretched to nine hours if that's all you're using the system for. Those aren't super-impressive figures, and while it'll be enough to get you through a bus ride or flight, you'll want to keep the USB charger handy for when you arrive at your destination.

Still, this shouldn't be enough to dissuade you from making the purchase, especially given the remarkable launch day lineup that Sony and its third-party publishers have planned. The Vita is indeed the most powerful and capable dedicated portable video game device on the market, and if you think that your smartphone offers the best of on-the-go gaming, you should think again.

Two versions of the PlayStation Vita hardware will be available on the February 22 launch day. The wifi-only version is priced at $249.99, while the 3G and wifi edition — a must for those planning on doing on-the-go multiplayer gaming — will cost $299.99. Check out the full list of accessory pricing on our Vita launch guide.

This review was based on a PlayStation Vita and game software provided by Sony.

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  • Thomas  •  Phoenix, Arizona  •  3 months ago
    Use it on ATT network and see how fast you get throttled.
    • Mark 3 months ago
      Your Dam right.. thats why i switched to sprint!!
    • EJ 3 months ago
      Amen Thomas, Mark, sprint has some of the slowest speeds I have ever seen in my life. I was barely able to get 1.2 up and .5 down on their 4G network. I had to leave them and go with Verizon. They might be a little more expensive but at least I get speeds that are consistent with 3G/4G expectations.
    • Andrew 3 months ago
      AT&T only throttles unlimited data plans...which they no longer offer and will never offer for this device.
  • Mr O  •  3 months ago
    i'm waiting for Atari 2600 to be become 3G
    • sharks2 3 months ago
      LOL
    • JoeA 3 months ago
      pacman, donkey kong, yup, im in
    • Jason 3 months ago
      pacman and dk are easily played on the psp through home brews and home brews are being made for the vita so i'll be playing them just fine along with mario and company and Uncharted
  • Naomi  •  Cullman, Alabama  •  3 months ago
    Jason.... if you're reading this... NO! You have enough electronic play-things!
    • Joe 3 months ago
      this is by far the funniest post, ever
    • Alex 3 months ago
      LMFAO
    • Mac 3 months ago
      I could see my mom saying the exact same thing XD
  • Peter O  •  3 months ago
    The problem with the PSP wasn't really the hardware. It was the lack of games written specifically for it. All where conversions from it's big brothers and weren't suited to a portable device. Nintendo's systems are less powerful but my kids find them more engaging. They barely touched their PSP and have no intention of buying the Vita. Nintendo struggled to sell the 3DS for $250 and had to drop the price quickly. $300 is way too much.
    • EddieW 3 months ago
      That's because Nintendo caters towards little kids and a G rated audience. Sony caters towards the hardcore gamers and pushes more games like that because they know teens and adults would buy it more than kids would.
    • Peter O 3 months ago
      I agree. Nintendo does cater to a yound audience. But adults don't really buy handheld gaming systems for themselves. The demographic Sony attracts has a very narrow age range. The challenge is to make a system that appeals to all users. Not too complicated so a 5 years old can pick it up, insert a "kid friendly" game and play. Compicated enough with advance controls that will engage teenaers and young adults. I fear that the Vita will be more of the same from Sony. A slew of NBA/NFL/NHL titles that are direct conversions of PS3 games with no regard for the unique features of a handheld device.
    • Shawn 3 months ago
      Everyone was stealing the games for the PSP. If people continue to do that, that's what will happen. My company did the same for PSP and Dreamcast.
  • cory  •  Cincinnati, Ohio  •  2 months ago
    lol these guys are dumb. with the 3g you cant play online multiplayer. the speeds arent fast enough. nor do you have enough data to even play online........
  • Dave  •  2 months ago
    I think I'll wait and see how it does before buying one.
    • Damian 2 months ago
      i agree with you dave
  • Anonnymous  •  3 months ago
    Funny how people complain about the price of this hugely powerful device and don't even blink at the price of a $600-800 ipad that can't even use flash.
  • drake  •  Norfolk, Virginia  •  3 months ago
    Longest... Advertisement...EVER
  • BarryJ  •  Sunnyvale, California  •  3 months ago
    I am sticking with the PSP for quite awhile. I am not crazy about having to download my games. I like the UMD once I buy it I have it for ever.
  • Shawn  •  Carlisle, Pennsylvania  •  3 months ago
    no umd, have to rebuy all my games,cost as much as a ps3 or xbox. Why would I buy this when a smartphone does the same plus more, for half the price.
  • Stephen  •  Yakima, Washington  •  3 months ago
    Such Awful battery life, gonna need a friggin Ac adapter everywhere you go.
  • EddieW  •  Dallas, Texas  •  3 months ago
    Of course the PS Vita is a definite buy for "hardcore gamers" like myself. Why is everyone complaining about the price when it does a lot for a handheld? It's funny how people go out and buy a $600 iPad to play games on a tablet that's not really for gaming,with mainstream titles. Casuals sometimes make me laugh. The 3DS is a good handheld, but since I played the Vita with 2 analog sticks compared to the 3DS' analog stick, I'm never going back to one analog stick. For those people that wanna bash the Vita for nothing. Get a life. Some of you people just hate Sony for no reason, or don't wanna buy it just because it doesn't have Nintendo on the handheld.

    The PS Vita is worth the buy.
  • Jason  •  3 months ago
    Lets face it im only getting the 3g because it comes with a 8g memory card and a free game with free month trial 3g activation that more than makes up for the 50 extra in price and as far as the 3g goes AT&t has some horrible plans for it 250mbs a month for 15 ouch that sure rules out any downloads because the overage charges are outragous and ill be sure to cancel the 3g when the month trial is up. Sony really thinks people are going to use this for just staying in touch with their friends on the psn and monitor what kind of trophies they have recieved. Come on sony wake up that kind of data plan and rates on top of our already expensive data plans... if my psn friends are that close im sure i have their number i'll just text them and my phone is capable of netflix ect on an unlimited plan from sprint. Now there is a sim card slot so maybe this device is the future will be carried by different carriers but still the added costs seem very un-nessasary since this isnt a mobile device we will be using all the time like our cell phones. If you havn't noticed most tablet devices are now wifi only as well because next to nobody uses the 3g feature do to it be not needed.
  • Slepomoriy  •  Minneapolis, Minnesota  •  3 months ago
    once I see the words "monster hunter on the vita in the U.S of A" then Sony will receive my monies in a heartbeat
  • Jordan  •  Houston, Texas  •  3 months ago
    Man, I didn't want this at first but now I really want one. Mainly my concern are the games theirselves. I don't get a gaming device unless I'm planing on playing games. And if there are no games I want to play then I won't get it. Main thing I want to see is Monster Hunter Freedom Tri. If that's not there then I don't know if I'll get it or not. Still even without it it seems like a worthy buy. Would only get the $250 though, my phone is crap but I don't plan online games much as it is so the 3G is useless to me and even then I'm usually in my house lol.
  • T-Man!  •  3 months ago
    I myself will always wait to see if people are buying this thing. If they buy it then it will probably be around for awhile and it might be a safe buy. If they don't buy it then it could end up not supported like the Dreamcast and the 32X for the Sega Genesis. What wastes of money those were.
  • C  •  Jacksonville, Florida  •  3 months ago
    I've played it at Gamestop and it really is great. Uncharted: GA made me instantly go up to the counter and buy the wifi model. Its worth dropping the cash if you want console gaming on the go. 3G is pointless though because AT&T sucks donkey nuts.
  • Henry  •  Jackson, Mississippi  •  3 months ago
    I would get it if it didn't cost as much as my Playstation 3! 249.99 is a little expensive especially when you have to buy games for it that cost $20-$30!
  • Jacob  •  3 months ago
    Sounds great but kinda expensive.
  • G  •  Richardson, Texas  •  3 months ago
    I don't like this. they try to get more money out of us by making the Vita expensive to begin with but also forcing us to make a monthly payment for data (3G model) if we want to play it on the road?? No thanks i will save my money for the next console
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