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| CRIBBAGE RULES |
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| Go To: Overview - Skunks - 4 Player Option | |||||||||
| Overview | ||
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Besides points for 31 and "go," points may be earned during the play of the hand as follows:
Fifteens: Making the running total 15 scores two points. A player accomplishing this says, in playing his or her card, "fifteen, for two" or just "fifteen two." Pairs: Making a pair by playing a card of the same rank as the opponent's last-played card scores two points. "Twenty, for a pair," a player would say if the opponent begins the play with a king and the player matches it. Three of a kind: Making three of a kind by playing another matching card after the opponent has made a pair scores 6 points, and says "for six" after announcing the running total. Four of a kind: Making four of a kind by playing another matching card after the opponent has made three of a kind scores 12 points, and says "for 12" after announcing the running total. Runs: Making a run of three or more scores the number of cards in the run. A run consists of a sequence of three or more cards of successive ranks, such as 2-3-4 or 9-10-J. The cards need not be played in a particular order to constitute a run; 2-4-3, 4-3-2, or any other arrangement would still be a run of three, as long as the cards were played on three successive plays. If the cards 7, 4, and 6, are played in that order, totaling 17, the next player could play a 5 and say, "22, for a run of 4," scoring four points. Both players may score runs using some or all of the same cards; in the example, after the 7, 4, 6, 5, the next player could now play and 8 or a 3 for a run of five, scoring five points. There are no additional scores for double, triple, or quadruple runs, as there are when counting a hand (as explained below); only simple runs count during pegging. Cards played prior to the running total being reset to zero do not count toward pairs, three of a kind, four of a kind, or runs formed after the running total has been resumed. For example, if a king is played to reach 31 and the next player plays another king, no pair is scored. After the play of the hand, both players count their hands, beginning with the nondealer. The face-up card counts as part of both players' hands. Points are earned for the following card combinations: Fifteens: Each card combination adding to 15 scores 2 points. Pairs: Each pair (two cards of the same rank) is worth 2 points. Three of a kind: Each set of three cards of the same rank is worth 6 points. (Three of a kind can be viewed as three different pairs, as there are different three ways of choosing two cards from a set of three; hence the value of 6, which is three times the value of a pair.) Four of a kind is worth 12 points. (This holding can be viewed as six different pairs, as there are different six ways of choosing two cards from a set of four.) Runs: Each run of at least three cards is worth the number of cards in it. If a run contains a pair, it scores twice. In a hand including 8-9-9-10, for example, two different 8-9-10 runs are possible, so each one scores 3 points. Adding in the two points for the pair yields 8 points, so the pattern of a three-card run plus a card matching one of its cards is known as a "double run of eight." A run of four that contains a pair, such as 8-9-9-9-10-J, is worth 10 points--two different runs of four, plus a pair--and is known as a "double run of 10." A triple run, such as 8-9-9-9-10, is worth 15 points: 6 for the three of a kind, plus 3 for each of the three distinct runs of three that can be formed. A quadruple run, such as 8-8-9-9-10, is worth 16 points, which is the value of two pairs plus four different runs of three. Flush: If all four cards in a player's hand (not counting the faceup card) are the same suit, four points are scored for a flush. If the faceup card is also the same suit, the flush is worth five points instead. Nobs: If the player's hand contains a jack of the same suit as the face-up card, one point is scored for his nobs. After nondealer counts his hand and moves his or her peg, dealer does the same. (The order of play becomes critical late in the game, when whoever crosses the finish line first wins.) The dealer then turns over the crib and also scores it as another hand, again adding the face-up card to it. Cribs are scored like other hands, with one minor exception: A flush in the crib does not count unless it is of the five-card variety. Next: Skunks |
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