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Scoring
Glossary
The maker's partnership scores 1 point for making three or four tricks, or 2 points if they manage to take all five tricks (known as a "march"). If they take fewer than three tricks, however, they are "euchred" and score nothing; instead, the defending side scores 2 points.

A maker who goes alone and wins all five tricks scores 4 (instead of 2). Scoring is unchanged for making three or four tricks (1 point) or for failing to make at least three tricks (the other team gets 2). A player should only go alone, therefore, if he or she has a chance to win all five tricks. If a defender goes alone and takes all five tricks, the defending pair scores 4 (instead of 2); otherwise, scoring is the same as when both defenders play.


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