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an entry on a scoresheet indicating that a player won a hand, worth a bonus of 20 points when scores are added up deadwood unmelded cards in a hand deal to distribute the cards to the players dealer the player who deals the cards discard a card removed from a player's hand draw to take a card Gin (or Gin hand) a hand with no deadwood, in which all cards are melded go Gin to knock with a Gin hand hand the cards dealt to a player; or the entire deal (both hands collectively, as in "a hand of Gin Rummy") knock to end a hand by exposing one's cards, grouped into melds; a player may not knock without a hand having 10 points or less in deadwood lay off to reduce one's deadwood by adding cards to the melds of the knocker meld a set or a sequence of cards Oklahoma a Gin Rummy variant in which the rank of the up card (with face cards counting 10) is the maximum number of deadwood points a player may have to knock, except that if the up card is an ace, a Gin hand is required to knock; also, if the up card is a spade, the value of the hand is doubled run another word for a sequence sequence three or more cards of consecutive rank, all in the same suit; for sequence purposes, aces are low set three or four cards of the same rank stock the pile of undealt cards that is placed facedown after the deal, and from which players may draw three-meld hand a hand made up of three melds undercut having unmelded points equal to or less than the knocker's; a player who undercuts the knocker scores the difference in the points in the hands plus a 20-point bonus unmelded not part of a meld |
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