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GIN GIN RULES
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History
Basics
Game Play
Scoring
Glossary
box
an entry on a scoresheet indicating that a player won a hand, worth a bonus of 20 points when scores are added up

deadwood
unmelded cards in a hand

deal
to distribute the cards to the players

dealer
the player who deals the cards

discard
a card removed from a player's hand

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draw
to take a card

Gin (or Gin hand)
a hand with no deadwood, in which all cards are melded

go Gin
to knock with a Gin hand

hand
the cards dealt to a player; or the entire deal (both hands collectively, as in "a hand of Gin Rummy")

knock
to end a hand by exposing one's cards, grouped into melds; a player may not knock without a hand having 10 points or less in deadwood

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lay off
to reduce one's deadwood by adding cards to the melds of the knocker

meld
a set or a sequence of cards

Oklahoma
a Gin Rummy variant in which the rank of the up card (with face cards counting 10) is the maximum number of deadwood points a player may have to knock, except that if the up card is an ace, a Gin hand is required to knock; also, if the up card is a spade, the value of the hand is doubled

run
another word for a sequence

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sequence
three or more cards of consecutive rank, all in the same suit; for sequence purposes, aces are low

set
three or four cards of the same rank

stock
the pile of undealt cards that is placed facedown after the deal, and from which players may draw

three-meld hand
a hand made up of three melds

undercut
having unmelded points equal to or less than the knocker's; a player who undercuts the knocker scores the difference in the points in the hands plus a 20-point bonus

unmelded
not part of a meld


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