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mahjong MAHJONG RULES
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History
Basics
Object
Game Play
Scoring
Glossary
The object of the game is to score the most points, which are earned for "going MahJong" and for holding certain combinations of tiles. Except for some special hands (not currently used at Yahoo!), going MahJong requires collecting four sets or sequences of three tiles each, plus a pair. This requires 14 tiles--the 13 in each player's hand plus the extra tile a player draws each turn before discarding.

A set of three identical tiles is called a "pong," a set of four identical tiles is a "kong," and a sequence of three tiles of consecutive ranks in the same suit is a "chow." A player with a kong draws a replacement; otherwise, the player would be one tile short in trying to go MahJong.

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Sets and sequences vary in value, and points earned in a hand may be doubled and redoubled many times depending on the contents of the hand and/or other factors. As the game is played at Yahoo!, each player settles up with every other player after each hand by comparing the relative values of their hands. This form of play is known as the "mixed-hand" game. (In some forms of the game, only the player who goes MahJong scores points.)

A game usually consists of 16 hands, each with a different combination of dealer and "prevailing wind." In the first hand, the East wind is designated as the prevailing wind; East remains the prevailing wind until each player has dealt once. The prevailing wind then shifts, in order, to South, West, and North. Under each prevailing wind, each player gets to deal once. The prevailing wind does not directly affect play, but it can affect scoring.


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