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| CHESS STRATEGY |
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| Basics | Pieces | Tactics | Openings | Middle Game | End Game | Glossary | |||||||
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As positions simplify through the exchange of pieces and pawns, it becomes easier to look farther ahead. Nevertheless, endgame play can be very subtle and tricky.
In an endgame, an advantage of two or more pawns is usually enough to win routinely. With other things being equal, being a pawn ahead is usually enough to win when players have pawns on both sides of the board, but not enough when all pawns are on one side of the board. In endings with only kings and pawns, a crucial factor is often who has the opposition. This is similar to the concept of "the move" in Checkers. If two kings lie along the same line--a rank, a file, or a diagonal--with an odd number of squares intervening, the player who just moved has the opposition. In the simplest ending, king and pawn vs. king, having the opposition can mean the difference between winning and drawing.
In this position, if it's White's turn, the game is a draw: 1.e6-e7+, Kd8-e8 4.Kd6-e6 stalemate. But if it's Black's turn in the diagram, White wins: 1. ... Kd8-e8 2.e6-e7, Ke8-f7 3.Kd6-d7 followed by 4.e7-e8Q. Here are some basic endgame principles to remember:
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